Episode 78 - Unity vs Unreal (part 2)
Part two of the Unity vs Unreal episode following on from last week with Jeremy Harkins, Nick Broadbent, Joe and Willis.
Part two of the Unity vs Unreal episode following on from last week with Jeremy Harkins, Nick Broadbent, Joe and Willis.
This week Joe gives us the ins and outs of real time rendering engines, the advances over the past couple of years and why you could possibly do it all in-house.
A special episode of the show this week and next week, Joe was at RTC Australasia recently and nabbed Nicholas Broadbent and Marcello Sgambelluri for an interview. In the first part they discuss being a speaker at events such as RTC and the preparation that goes behind the talks you may see at such events.
This episode we talk about the passing of Zaha Haddid, lead poisoning and whether CAD applications have a certain trait that you can spot when you see a building or the drawings. Can you tell which application the building was modelled in because of its quirks?
This week we continue the series about Rooms in Architecture and focus on the bathroom. Actually, Greg has curated a list of bad bathroom gadgets and we have a chat about these crazy inventions.
This episode we talk about designing buildings efficiently. Do we need the 132132 consultants on a building or can we get by with as few as possible? Willis gets his camera geek on and Joe is informed that Snapchat is more than sending other people dirty pictures.
Greg returns from Japan and we discuss how the cost of building your own CNC has come down, availability of resources to help build your own CNC and some tools that may help. Also lasers - pew pew.
We missed you all last week so we have an action packed episode this week to make up for it. We talk crackers, Joe has a new game to play and also previews his upcoming sessions at RTC Europe. He only just got back from RTC Asia and he is jetting off again. What gives?